AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Africa Q2 2022
In Q2 2022, the top 5 3D anime games in Africa showed diverse trends in weekly downloads, revenue, and active users across a unified platform. Here’s a closer look at their performance.
In Q2 2022, the top 5 3D anime games in Africa exhibited varied performance trends across weekly downloads, revenue, and active users on a unified platform. Below is an in-depth look at each game's performance, with data sourced from Sensor Tower.
Genshin Impact: Natlan Launch saw fluctuating weekly revenue throughout the quarter. Starting at around $25K in late March, it experienced a dip, reaching a low of about $4.4K in mid-May. However, it rebounded to approximately $16K by the end of May. Weekly downloads for the game showed similar fluctuations, peaking at around 10.3K in late April and stabilizing around 9.2K by the end of June. Active users remained relatively stable, with a slight increase from roughly 87.6K in late March to 92K by the end of June.
The Seven Deadly Sins from Netmarble Corporation experienced an upward trend in weekly revenue, starting at about $2.2K in late March and peaking at around $13K in the first week of June. Downloads saw a notable spike in early June, reaching 2.3K, and then tapered off to 915 by the end of the month. Active users increased steadily from about 2.8K in late March to over 4K by early June, before settling at around 3.1K by the end of the quarter.
DRAGON BALL LEGENDS demonstrated significant revenue growth, starting at approximately $3.7K in late March and peaking at $9K by the end of May. Downloads showed a consistent upward trend, from around 2.8K in late March to nearly 5K by the end of June. Active users increased from 35.7K in late March to over 43K by the end of the quarter, indicating strong user engagement.
Captain Tsubasa: Dream Team had a varied performance in weekly revenue, starting at around $2K in late March, dipping to about $856 in late May, and then surging to approximately $6.6K by the end of June. Downloads showed a significant peak at 8.6K in early April, followed by another spike to 8.5K at the end of May. Active users mirrored this trend, peaking at around 9.7K in early April and stabilizing at about 5.3K by the end of June.
Summoners War showed a steady revenue increase, starting at approximately $2.3K in late March and reaching around $4.2K by the end of June. Downloads remained relatively low but peaked at 332 in early May. Active users demonstrated stability, with a slight dip from 18.2K in late March to around 14K by the end of June.
For more detailed insights and data, please visit Sensor Tower.